In September 2022, I started this blog as a way to share more about building games, with a specific lens around accessibility. I felt there wasn't enough resources on the topic, so I sought to create them.
Moving forward, this blog will evolve to become a personal space about building a games studio, accessible game development, and business ethics. It'll be a mix of stories, advice, and anecdotes – but less guides and tutorials.
Deeper-dives into accessibility in games will be a part of my studio, Good Trouble, as we build accessible games and share more about that process.
The decision to move future accessible games posts to my studio is intended to give these materials a long-term home, as well as bringing in the help of teammates to create better posts with more regularity.
Until next time! ✌🏽